This comes from personal experience working on the short film Sunset in McDade (which was shot in McDade, Texas, 30 minutes outside of Austin, Texas).
The editor, Joe Handley, worked in Adobe Premiere Pro CS5 with the Mercury Playback Engine — and he loved that, by the way.
When it came time to send the project to our Sound Engineer and Sound Designer, Scott Reynolds, who is using Protools, we ran into a few glitches.
First of all, Scott had to upgrade to Protools 9 in order to properly read the .OMF files generated by Premiere. OMF is a format that tells protools where each audio clips goes on the timeline, and into which you can encapsulate the audio files, so the whole thing fits in a single file. You then also have to export a .MOV or .MP4 video file so you can sync to picture — Protools only understands those 2 formats (no .WMV or .AVI)
Once that hurdle was crossed, Scott was still unable to get all the audio in the OMF… some bits of the dialog were missing.
No matter what we tried, and all the crazy combinations we tried to export the .OMF file, Scott was simply not able to get all the audio clips to show up. So, after a lot of back and forth, we eventually found out that when you have nested sequences (i.e. you have the audio and video in another sequence — for sync purposes — and are using the nested sequence itself in place of the raw audio/video) Premiere must not know how to export those properly, because that was the issue.
You can identify nested sequences by the gray color. Video clips are light blue in color, but sequences are gray. You can change these default colors, by the way, and I found that changing them to more vivid colors made it easier (for me) to tell each type of media apart, especially sequences and clips, which we had to manually replace on this project.
When we went back and created a single sequence/timeline with nothing but raw audio/video, the OMF exported fine and Scott was able to read it.
So, a tiny word of caution: if your sound designer is going to use Protools and s/he expects an .OMF file from you, be sure and NOT have any nested sequences in the timeline you’re exporting… otherwise you may run into trouble.
Just as an aside, Joe is running Premiere under Windows 7, and Scott is running Protools under Mac OS X 10.5 or 10.6.
Protools is the “standard” sound design tool, although I personally use Premiere to layer all the sounds, and Ableton Live to compose music or sound effects.
Big thanks to Joe and Scott for persevering on this and seeing it through to completion!
UPDATE: For those of you who do not already know, Protools can ONLY read .MOV files, and you need the video to sync foley to the dialog, etc. A .MP4 file will not work. I also had to export the audio files separately in the final package I sent Scott. I sent the full audio files so he’d have room to play around, find “room tone” etc.